Over the next few years we will continue to see a proliferation of mobile devices and movement away from the laptop. Tablets and smartphones are already more present on campus than the laptop and have been for some time.
The challenge will be to think about how to introduce tablet and smartphone-based apps that will meet the needs of our students as we push for a personalization of the student experience.
We will see the classroom continue to evolve–moving from the traditional lecture hall to one that is more suited to active learning. With that will come new technologies including wall-sized, interactive and multi-touch experiences and the continued need for robust wireless.
Hand-in-hand with this we will see the need for online exam systems that are compatible with the technologies we choose to use in the classrooms.
We will see the growth of online courses and the desire for e-portfolio systems as we embrace greater student agency. We will see increased synchronous discussions online and greater emphasis on connectivism between students.
We will see an increase in educational games in response to student interest in gaming, a growth in learning analytics and adaptive learning tools that have already transformed the ways that students are learning.
We will also see the continued rise of social media and we will need to think about how to leverage Facebook, Instagram, Twitter and others as formal and information discussion sites, build off the social media model in peer collaboration tools, and incorporate video into content for blended courses.
These things being said, the tools themselves are less important than the learning outcomes as we work towards a broader vision of student learning and research. In short, we need to focus on outcomes rather than the mode of delivery.
We will see more wearable technology, with the iWatch as just the beginning of an entire industry of tools that have the potential to transform the educational environment.
With this we will see a greater emphasis on collaborative online learning and a growth in peer collaboration tools on campus.